Agile Game Development
Agile Game Development is different from classical software development. Building a game from scratch will require a broader group of people than we’re used to: Artists (multiple kinds), Animators, Sound Designer, Game Designers, etc. In a normal Scrum team, we expect a high degree of Cross-skilling - e.g. a programmer learning the basics of Quality Assurance or User Experience work. It is unlikely that people will cross-skill from Programmer to Artist/Sound Designer in the course of building a game.
Resource Links
- Agile Game Development With Scrum: Teams - a chapter from the book of the same title below - Game-Scrum: An Approach to Agile Game Development (PDF Warning) - Kanban for Game Development
- Video Game Development with Scrum
- a Dummies article
Related Books
- Agile Game Development: Build, Play, Repeat
- Clinton Keith - Gear Up, 2nd Edition - Clinton Keith and Grant Shonkwiler - Designing Games: A Guide to Engineering Experiences
- Tynan Sylvester - Not an Agile book per se, rather a book on game design that uses Agile approaches throughout