Agile Game Development is different from classical software development. Building a game from scratch will require a broader group of people than we’re used to: Artists (multiple kinds), Animators, Sound Designer, Game Designers, etc. In a normal Scrum team, we expect a high degree of Cross-skilling – e.g. a programmer learning the basics of Quality Assurance or User Experience work. It is unlikely that people will cross-skill from Programmer to Artist/Sound Designer in the course of building a game.
- Agile Game Development With Scrum: Teams – a chapter from the book of the same title below
- Game-Scrum: An Approach to Agile Game Development (PDF Warning)
- Kanban for Game Development
- Video Game Development with Scrum – a Dummies article
- Agile Game Development: Build, Play, Repeat – Clinton Keith
- Gear Up, 2nd Edition – Clinton Keith and Grant Shonkwiler
- Designing Games: A Guide to Engineering Experiences – Tynan Sylvester – Not an Agile book per se, rather a book on game design that uses Agile approaches throughout
Mark Levison has been helping Scrum teams and organizations with Agile, Scrum and Kanban style approaches since 2001. From certified scrum master training to custom Agile courses, he has helped well over 8,000 individuals, earning him respect and top rated reviews as one of the pioneers within the industry, as well as a raft of certifications from the ScrumAlliance. Mark has been a speaker at various Agile Conferences for more than 20 years, and is a published Scrum author with eBooks as well as articles on InfoQ.com, ScrumAlliance.org an AgileAlliance.org.
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