Agile Game Development is different from classical software development. Building a game from scratch will require a broader group of people than we’re used to: Artists (multiple kinds), Animators, Sound Designer, Game Designers, etc. In a normal Scrum team, we expect a high degree of Cross-skilling – e.g. a programmer learning the basics of Quality Assurance or User Experience work. It is unlikely that people will cross-skill from Programmer to Artist/Sound Designer in the course of building a game.
Resources
- Agile Game Development With Scrum: Teams – a chapter from the book of the same title below
- Game-Scrum: An Approach to Agile Game Development (PDF Warning)
- Kanban for Game Development
- Video Game Development with Scrum – a Dummies article
Books
- Agile Game Development: Build, Play, Repeat – Clinton Keith
- Gear Up, 2nd Edition – Clinton Keith and Grant Shonkwiler
- Designing Games: A Guide to Engineering Experiences – Tynan Sylvester – Not an Agile book per se, rather a book on game design that uses Agile approaches throughout
*Thank you for visiting the World's Largest Opinionated Agile Reference Library. This content is created and the links are curated through the lens of Agile Pain Relief Consulting's view of what is effective in the practice of Scrum and Agile. We don't accept submissions and emails to that effect are marked as spam. Book listings may use affiliate links that could result in a small commission received by us if you purchase, but they do not affect the price at all. From experience, this won't amount to anything more than a cup of coffee in a year.« Back to Glossary Index