Agile Game Development is different from classical software development. Building a game from scratch will require a broader group of people than we’re used to: Artists (multiple kinds), Animators, Sound Designer, Game Designers, etc. In a normal Scrum team, we expect a high degree of Cross-skilling – e.g. a programmer learning the basics of Quality Assurance or User Experience work. It is unlikely that people will cross-skill from Programmer to Artist/Sound Designer in the course of building a game.
- Agile Game Development With Scrum: Teams – a chapter from the book of the same title below
- Game-Scrum: An Approach to Agile Game Development (PDF Warning)
- Kanban for Game Development
- Video Game Development with Scrum – a Dummies article