(This article is part of the Beyond Scrum series) We’ve all experienced the pain of having someone impose a change on us – it doesn’t work. Forcing change conflicts with the essential human need for autonomy – No one likes being told what to do (if they didn’t ask to be). Whichever model for understanding […]
team building
Creativity for Agile Teams
There are many ways to redefine a work environment to support greater creativity that have been discovered through experience, experimentation, and accident. At the same time, modern neuroscience suggests guidelines for deliberately designing conditions to enhance creativity, using our best understanding of how our brains work, learn, integrate, and create. How do we support, enable, […]
Beyond Scrum Blog Series
We’ve had requests for a single page that lists all the ongoing Beyond Scrum blog posts in one handy spot, and we’re happy to oblige! The below list will be updated as new posts are added. Scrum Alone is Not Enough Simplicity Scrum Development Team – Who’s In It? What is the Recommended Scrum Team […]
Agile Change or Adoption: Define Small Organizational Changes
(Continued from Agile Change or Adoption Always Starts with Why : 1 , 2 , 3 , 4 , 5 ) Seeing an organizational change map with seven to eight proposed major changes can feel daunting and discouraging. It’s even worse when we realize that list will keep growing as new organizational problems are discovered. By taking on only one or two changes at a […]
Magic of Science and Teams – #GOAT13 Presentation
#GOAT13 is now but a fond memory. As promised to the attendees I’m posting the presentation slides including presenter’s notes: and handout. I’m also doing a bit of a retrospective to reflect on how to improve for next time. Many of the comments in my Perfection game are based on attendee’s feedback after the session. […]
Learning Scrum through Games
How to introduce the basic concepts of Scrum in 60 minutes? I invited teams to create Children’s Books of the Goldilocks story.
Agile Games for Making Retrospectives Interesting
Four team building exercises that teach developers the value of process improvement, early delivery, small batches, and issues with specialization.