Go Beyond Merely Completing Work Lists A Sprint should be so much more than just completing a number of User Stories or fixing bugs. If your Sprints are merely about ticking off items on a scattered work list without having a shared understanding of why they’re important or what purpose they serve, your Development Team […]
What is the difference between an Agile Retrospective and a Post Mortem? Retrospectives are the foundation of Continuous Improvement and Short Feedback loops.
Nearly every client I work with asks me this question at some point. The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. There isn’t one, universally correct answer for optimal team size, but there are a number of […]
One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. People get confused between these two things but […]
How long should a Scrum Sprint be? A Scrum Sprint is a short period of time when the Scrum Team works, but there is no hard rule as to how long that should be – in this post, we cover the pros and cons of shorter and longer Sprints and how you can discover what […]
In software development work, a design pattern is a description of a solution to a recurring problem. It outlines the elements that are necessary to solve the problem, including context and the consequences of certain actions, without prompting the reader to solve the problem a specific way, leaving them with the agency to write code […]