Last year I created a short session – Learning Scrum Through Games – to help people explore the basics of Scrum in a one hour format. This year I rewrote it and took it to both Agile Tour Toronto and Ottawa.
We learned a number of interesting things from both sessions:
- Even with a poor quality Product Backlog (the Backlog I gave attendees has many issues) the team was still able to create a pretty good product.
- I don’t give the best instructions to start the exercise and yet attendees manage to create some great comics. When a real Scrum team start it’s chaotic at first. I would prefer attendees get a sense of this during the exercise so I give deliberately vague instructions. Read More…